I have a post here where I do a rough breakdown on internal incidents, showing that average dweller level plays the biggest role by far in increasing difficulty, followed by room level, and then room width having the smallest effect. For a long time it was thought that room level and width were the only factors in internal incident difficulty, but it was eventually found that average dweller level not only matters too, but it matters far more than the other two. What room they spawned in doesn't matter, difficulty adjusts on a per room basis as they spread (or teleport around in the case of radscorpions). Internal incidents also get tougher with the level and width of the room they're currently in. It's much safer to only start leveling all your dwellers once you have them properly endurance trained (see 4.1 on health). In a new game your dwellers will have very low endurance, so the tiny amount of health they get from level ups will not outscale how much tougher the level ups will make incidents. The only real unavoidable level ups would be during exploration, which you definitely should still do. The increase in difficulty is significant enough that in a new game I would strongly recommend avoiding leveling up as many dwellers as possible. Internal incidents appear inside your vault while external attack from outside.īoth internal and external incidents get significantly stronger as your average dweller level increases (viewable in the stats page). Q: What determines how strong incidents are?Ī: Let me classify two kinds of incidents, internal (fires, radroaches, mole rats, radscorpions) and external (raiders, feral ghouls, deathclaws). SPECIALs do not affect combat (see 2.6), and outfits do not act as armor in any shape or form. Weapon damage is what you see, and health is explained in 4.1. Pets can also affect combat if it's a relevant effect (+X damage, +X% damage resistance, etc.). A: There are only two things that affect your dweller's performance, and that's their health and weapon damage.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |